State Transfer

There is no publicly available exact mathematical formula for Transfer Passes—it's calculated in real-time based on game data, with numbers ranging from 1-50. The number of passes required for transfer depends on two factors: your Transfer Score vs. the target state's Transfer Rating (the higher your score relative to the state's rating, the more passes needed).

Your Transfer Score (Exact Composition)

  • 1. Transfer Score = Furnace Level + Chief Gear & Charms + Hero Power (base) + Hero Gear Power + Pet Power + Expert Power.
  • 2. Troop Power does NOT count (since troops can be dismissed).
CompositionCan It Be Temporarily Lowered?
Furnace Level No
Chief Gears & Charms No
Hero Power (Base) No
Hero Gear Power No
Pet Power No
Expert Power No
Troop Power Doesn't Count

Q & A:

If I dismiss all my Troops and unequip my Gear, will it affect my transfer score?

No, it will not lower your transfer score.

Target State's Transfer Rating

  • 1. Exact: Sum of Transfer Scores from the top 100 active chiefs in that state.
  • 2. States are grouped; top ~20% become Leading States (stricter limits, lower caps).
  • 3. Your score / State's rating ratio determines passes (higher ratio = more passes).

Transfer Passes Cost

Player TypeTypical PassesExamples
Low-Level (F26-F30) 1-3 New/low-score to weak states
F2P/Regular 6-16 Most common
Mid-Spenders 20-30 Post-upgrades
Whales/Top 40-50 To leading states

How to Acquire Transfer Passes

  • 1. Alliance Shop: 150k Alliance Tokens = 1 Pass (weekly refresh).
  • 2. Packs (Monthly Reset, Total ~85 Available).
Price(USD) Rewards Limit Pack Value Ratio
$5
transfer_pass 1
1 0.20
$10
transfer_pass 2
1 0.20
$20
transfer_pass 3
1 0.15
$50
transfer_pass 4
1 0.08
$100
transfer_pass 5
15 0.05

Key Requirements & Event Tips

RequirementDetails
Furnace Min F26-F30
Cooldown >25 days since last transfer
Accounts per State Max 4
Matching Same Hero Gen/Fire Crystal/Era
Other No alliance, no combat/scout; under Power Cap (or Special Invite)
Event Phases Pre-Transfer (3 days) + Invite (2 days) + Open (2 days); every 4-6 weeks, announced 3-4 days early
State Limits Leading: 30 total (20 invite + 10 open); Ordinary: 55 (38 invite + 20 open)

Pro Tips

  • 1. excess resources lost (protect in storehouse/backpack).
  • 2. Special Invites bypass Power Cap (3/month max, Ordinary states only).
  • 3. Preview in-game during event for exact passes & eligibility.
  • 4. Want a rough estimate? Based on your Furnace level + rough power (Hero total, Chief Gear, etc.), estimate 1 pass per 20M score but imprecise

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