State Transfer
There is no publicly available exact mathematical formula for Transfer Passes—it's calculated in real-time based on game data, with numbers ranging from 1-50. The number of passes required for transfer depends on two factors: your Transfer Score vs. the target state's Transfer Rating (the higher your score relative to the state's rating, the more passes needed).
Your Transfer Score (Exact Composition)
- 1. Transfer Score = Furnace Level + Chief Gear & Charms + Hero Power (base) + Hero Gear Power + Pet Power + Expert Power.
- 2. Troop Power does NOT count (since troops can be dismissed).
| Composition | Can It Be Temporarily Lowered? |
|---|---|
| Furnace Level | No |
| Chief Gears & Charms | No |
| Hero Power (Base) | No |
| Hero Gear Power | No |
| Pet Power | No |
| Expert Power | No |
| Troop Power | Doesn't Count |
Q & A:
If I dismiss all my Troops and unequip my Gear, will it affect my transfer score?
No, it will not lower your transfer score.
Target State's Transfer Rating
- 1. Exact: Sum of Transfer Scores from the top 100 active chiefs in that state.
- 2. States are grouped; top ~20% become Leading States (stricter limits, lower caps).
- 3. Your score / State's rating ratio determines passes (higher ratio = more passes).
Transfer Passes Cost
| Player Type | Typical Passes | Examples |
|---|---|---|
| Low-Level (F26-F30) | 1-3 | New/low-score to weak states |
| F2P/Regular | 6-16 | Most common |
| Mid-Spenders | 20-30 | Post-upgrades |
| Whales/Top | 40-50 | To leading states |
How to Acquire Transfer Passes
- 1. Alliance Shop: 150k Alliance Tokens = 1 Pass (weekly refresh).
- 2. Packs (Monthly Reset, Total ~85 Available).
| Price(USD) | Rewards | Limit | Pack Value Ratio |
| $5 | 1 | 0.20 | |
| $10 | 1 | 0.20 | |
| $20 | 1 | 0.15 | |
| $50 | 1 | 0.08 | |
| $100 | 15 | 0.05 |
Key Requirements & Event Tips
| Requirement | Details |
|---|---|
| Furnace Min | F26-F30 |
| Cooldown | >25 days since last transfer |
| Accounts per State | Max 4 |
| Matching | Same Hero Gen/Fire Crystal/Era |
| Other | No alliance, no combat/scout; under Power Cap (or Special Invite) |
| Event Phases | Pre-Transfer (3 days) + Invite (2 days) + Open (2 days); every 4-6 weeks, announced 3-4 days early |
| State Limits | Leading: 30 total (20 invite + 10 open); Ordinary: 55 (38 invite + 20 open) |
Pro Tips
- 1. excess resources lost (protect in storehouse/backpack).
- 2. Special Invites bypass Power Cap (3/month max, Ordinary states only).
- 3. Preview in-game during event for exact passes & eligibility.
- 4. Want a rough estimate? Based on your Furnace level + rough power (Hero total, Chief Gear, etc.), estimate 1 pass per 20M score but imprecise
